SESSION: August 21st, 2013
CHARACTERS: Alistair, Douglas, Felicity
SETTING: Sky City, above Mars. The Jolly Roger.
(The GM apologises for being slow on updates again. This entry is going to be short, due to the session wasn’t as long as most, and it’s been a few weeks and memory issues are a motherfucker. Hopefully, the players might remember some details and I’ll update this entry if that is the case.)
On the Jolly Roger, it was time to play the waiting game. There were still almost two days worth of repairs that had to be completed before the ship was spaceworthy.
Felicity decided to do some baking; she spent some time in the galley and the larder, trying to figure out if she could work up some cookies. Using her powers, she infused the cookies with the equivalent of a dopamine rush, but wasn’t sure what the proper dosage (or a safe dosage) for someone would be – she was trying to find a way to bring up morale in a bad time, relieve some tension, not get everyone flying high.
Alistair agreed to be a guinea pig and ate one cookie. It was definitely way too much and the Irishman found himself out of control. There were many shenanigans, resulting in Alistair ending halfway up one of the masts.
Douglas, who had been spending ‘quality time’ with Jacquotte, came out of her cabin about this time and began scaling the mast, hoping to keep the Irishman from a dangerous fall.
Alistair, his brain addled by the effects of the cookie, didn’t think this was a good idea, and climbed higher, until he could reach some ropes to scale back down. Eventually, all the physical activity evened him out enough to be his old self, more or less.
The ship’s cook, Spuds, however had eaten four of the cookies while everyone was running around after Alistair. Felicity found it necessary to stay with him and try to talk him down, as he’d recruited several off-duty crewmen in an endeavour to cook something new, while rearranging the larder at the same time.
Time passed, effects wore off. Alistair found Felicity on deck, deep in thought, consumed by worries and homesickness. He lay down next to where she sat as they talked.
As they talked, Alistair noticed a strange spot on Phobos, one of *Mars*’ moons, as it passed overhead. There was a shadow, growing in the center of the face of the full moon. As he watched, it grew, bigger with every passing moment.
Something told him that this was important, and he alerted Felicity to it. She reached out with her awareness, and saw that it was the King of Nothing that was behind it. The King was there, still waiting for her to acknowledge him and she asked him what he was up to. They bantered.
Meanwhile, Alistair alerted Doug, who sought out audience with Captain Hook, who was in his quarters, reviewing reports on the repairs’ progress. They talked and Doug suggested that he, Alistair and Felicity and whomever else the captain felt wise, should find a way to get to the moon, to do something about it, before it was too late.
On deck, Felicity’s eyes became solid black as the King’s power entered her.
Below deck, two cabins down from the captain’s, a young woman screamed. Hook leapt out of his chair, recognising that it was his daughter, Cascadia, screaming.
On deck, Felicity’s head arched back, a scream exiting her mouth at the same time Cascadia screamed…