SESSION: June 5th, 2013
CHARACTERS: Alistair, Douglas, Felicity
SETTING: Several days leading up to Christmas 1996. Various locales in New York City
Having returned from their trip to CERN, Alistair and Felicity make their way to The Company HQ to report in, as it is mid-afternoon. They stop by *Cranston*’s office and Alistair leaves Felicity there to show Cranston the devices her team worked on at CERN – a sort of impromptu job audition/interview, if you will.
While this went on, Alistair went to his office to check the computer on some things. He was summoned back once the interview (which went well and pending approval from upstairs, Cranston told Felicity that he felt sure The Company would hire her on in their tech division, as it had been her father’s wish that she find a place in The Company, as well) and debriefed on the corpse of the Dark Man and still-living goblin that were being brought back to the States on a tanker ship.
Cranston also instructed that Alistair follow up with the Toilet Boyz, telling him to find out where “Tony” (the name of the leader of the gang that the previous handler, Randall, had known) was and what was going on, as well as to get a better rapport with the gang than he’d established thus far.
Alistair asked about Randall, wondering why he was no longer the handler for the Toilet Boyz; Cranston revealed that Randall had been committed to a sanitarium. Alistair inquired about the possibility of speaking to Randall and Cranston said he would look into that for him.
Leaving The Company HQ (disguised as a publishing office on Park Avenue), Alistair and Felicity returned home. There, Felicity presented Alistair with several items that had been designed at CERN – a watch that allowed him to track her (and three others – she and Doug were preprogrammed into the device) and a pair of cufflinks that acted as a backup computer drive.
Alistair went to his room to unpack and play with his new toys (the watch has several other features, including some built in weapons that he would need to practice to use properly) and Felicity retired to her room to unpack and sleep.
However, when she flipped through the Fallen Angel’s book that she brought back with her from The Citadel, she found a folded piece of paper stuck between several pages. It turned out to be a letter from Diego, instructing that she and Alistair be at the pawnshop on Christmas Eve by ten pm.
At almost that precise moment, Douglas was woken by Donnie, who had discovered a message from Diego as well. It seems that Donnie was part of a message board of fans devoted to a Chinese science fiction/fantasy author who was known for having puzzles and codes in his books that his readers had spent decades working on, trying to solve.
Just minutes before waking Doug up, Donnie and several others had been working on one of the puzzles, a cypher, and broken the code, revealing a message addressed to Donnie, telling him to make sure he and Doug were at home on Christmas Eve, no later than ten pm.
The next day (December 23rd), Alistair called Douglas to arrange a sit down; Doug was free that day, having giving himself several days off from the Arkwright Arms (Doug and one of the bartenders were co-managing the pub during the owner’s extended trip out of town) for the holiday.
Alistair and Felicity arrived and chatted with Donnie; they explained he needed to be in on this pow-wow, and Donnie left Julia in charge (who shouted at everyone in a Chinese dialect, except for Felicity, whom she greeted with a smile,)
Douglas had set up a table and chairs in a private upstairs room and they sat down. There was some chit-chat, catching up to do. Felicity gave Douglas a present, a pair of gloves that were keyed to his DNA signature (having acquired his DNA from The Company) and would allow him to use poison (to paralyze or harm) while using his claws to attack, should he so desire. She presented the gift as a token of trying to make amends for how she might have behaved around him in their earlier interactions – something that caught the former Army Sergeant by surprise, but he graciously accepted and thanked her for.
That out of the way, both pairs shared the common information they had discovered – the messages from Diego, and the strange manners in how each was delivered. Donnie revealed that Diego had given him the books to read before his disappearance, and Felicity was very unsure of how Diego’s letter had gotten into her book, especially considering the origin of said book.
Talk turned to the Toilet Boyz; Doug revealed that he had made an overture to the gang while Alistair was overseas with Felicity – he had swung by with some pizzas, in a hope to keep in their good graces, as the gang members had seemed to like him, at least noticeably more than they cared for Alistair.
After some discussion (including filling Donnie in on what “Toilet Boyz” were), it was decided that a visit to the boys might be a good thing. Douglas suggested getting some more pizzas, as that had gone over well recently. Alistair thought that a good idea, and added to it by swinging by a local video game arcade to pick up $100 worth of game tokens as a peace offering.
Pizza and tokens in had, our three heroes went to the out of business plumbing supply store that served as the Toilet Boyz’ based of operations. Ringing the door bell (which resulted in a pirate shanty being blared from the upstairs area), they were greeted with shouts of “Pizza Man” (apparently their new name for Doug), as well as “Asshole” and “None of Your Concern” (Alistair and Felicity, respectively.)
Once they were let in and went upstairs (making sure to avoid the booby-trapped steps), the adults were surprised to meet a young girl (seemingly about twelve years of age) dressed in black leather and with a spiky red haircut. After some banter, when she seemed reluctant to give a name, Alistair suggested calling her “Red”, and she accepted this.
“Red” seemed to have some position of authority with the Toilet Boyz, at least in the sense that none of them really challenged her on anything, not even the de facto leader of the group, the eldest boy, Rufus.
Again, Alistair asked about “Tony”, and again the boys declined that there was any such person. “Red” confirmed that she had never known of any such person and wondered what the Boyz had been up to during her absence.
Talk turned to how the adults could help out the Toilet Boyz – Alistair explained that the company he worked for had a previous relationship with the gang through Randall, who apparently was in touch with this Tony. The Boyz said they knew Randall and had wondered why he didn’t visit any more.
The Boyz explained their biggest difficulty was a rival street gang called the Lascivious Leches. The Leches had, much to Red’s surprise, taken over a good chunk of the Boyz’ territory in the recent months. Alistair pulled out a map of the neighborhood and got the Boyz’ to mark off their current territory, as well as that of the Leches’ domain.
Promising the Boyz’ that they were going to see about remedying matters, the adults left.
Once out, Alistair drove to The Company HQ and then, surprising Felicity greatly, gave her the keys to the vehicle and told her to go do her own thing for a bit. When she questioned if he was toying with her, he indicated the watch he was wearing, the one her team designed so that he could keep tabs on her without having to keep her within sight, and said that he was willing to give this a try.
Not having to be told again, she snatched the keys from him and sped off. Douglas and Alistair went into the offices. Cranston was in his office, and Alistair introduced Douglas to him (though they had met briefly at the masquerade ball), saying that Douglas had voiced some interest in working part time for The Company.
While details were hashed out between them, Alistair went to his office to run some searches on his computer. He didn’t find what he was looking for, however.
Meanwhile, Felicity drove to the pawn shop and parked the vehicle there, then walked several blocks to the Arkwright Arms, where she found Festigkeit working as bouncer. Upon seeing her, he remarked on her ears, though not unkindly. She asked him what he could tell her, and he said not much – they seemed to be indicative that she had some Sidhe heritage or blood or traits, but beyond that, there wasn’t much to be told from the ears alone.
The session ended with the characters sensing that the more they learned about things, the more questions were raised.